-- -- Created by IntelliJ IDEA. -- User: RJ -- Date: 14/06/2022 -- Time: 11:09 -- To change this template use File | Settings | File Templates. -- require "ISUI/ISPanelJoypad" ISExtAnimListDebugUI = ISCollapsableWindow:derive("ISExtAnimListDebugUI"); --************************************************************************-- --** ISExtAnimListDebugUI:initialise --** --************************************************************************-- function ISExtAnimListDebugUI:createChildren() local btnWid = 100 local btnHgt = 25 local padBottom = self:resizeWidgetHeight() + 10 self:createList() ISCollapsableWindow.createChildren(self) self.combo = ISComboBox:new(self.width/2 - 100, self.height/2 - 10, 200, 20, self); self.combo:initialise(); self:addChild(self.combo); for i, anim in ipairs(self.extList) do self.combo:addOption(anim); end -- self.combo:setWidthToOptions() self.start = ISButton:new(10, self:getHeight() - padBottom - btnHgt, btnWid, btnHgt, "Play", self, ISExtAnimListDebugUI.playAnim); self.start.anchorTop = false self.start.anchorBottom = true self.start:initialise(); self.start:instantiate(); self.start.borderColor = {r=1, g=1, b=1, a=0.1}; self:addChild(self.start); self.closeBtn = ISButton:new(self:getWidth() - btnWid - 20, self:getHeight() - padBottom - btnHgt, btnWid, btnHgt, "Close", self, ISExtAnimListDebugUI.closeUI); self.closeBtn.anchorLeft = false self.closeBtn.anchorRight = true self.closeBtn.anchorTop = false self.closeBtn.anchorBottom = true self.closeBtn:initialise(); self.closeBtn:instantiate(); self.closeBtn.borderColor = {r=1, g=1, b=1, a=0.1}; self:addChild(self.closeBtn); end function ISExtAnimListDebugUI:playAnim() self.chr:setVariable("Ext", self.combo.options[self.combo.selected]); self.chr:reportEvent("EventDoExt"); end function ISExtAnimListDebugUI:closeUI() self:removeFromUIManager(); end function ISExtAnimListDebugUI:update() ISCollapsableWindow.update(self); end function ISExtAnimListDebugUI:render() ISCollapsableWindow.render(self); self:drawTextCentre("Extended Anim List" , self.width / 2, 20, 1, 1, 1, 1, UIFont.Medium); end --************************************************************************-- --** ISExtAnimListDebugUI:new --** --************************************************************************-- function ISExtAnimListDebugUI:new(x, y, character) local o = {} local width = 500; local height = 300; o = ISCollapsableWindow:new(x, y, width, height); setmetatable(o, self) self.__index = self o.playerNum = character:getPlayerNum() if y == 0 then o.y = getPlayerScreenTop(o.playerNum) + (getPlayerScreenHeight(o.playerNum) - height) / 2 o:setY(o.y) end if x == 0 then o.x = 200; -- o.x = getPlayerScreenLeft(o.playerNum) + (getPlayerScreenWidth(o.playerNum) - width) / 2 o:setX(o.x) end -- x = 200 o.width = width; o.height = height; o.character = character; o.chr = character; o.moveWithMouse = true; o.anchorLeft = true; o.anchorRight = true; o.anchorTop = true; o.anchorBottom = true; return o; end function ISExtAnimListDebugUI:createList() self.extList = {}; table.insert(self.extList, "BentDouble"); table.insert(self.extList, "BridgeNose"); table.insert(self.extList, "ChewNails"); table.insert(self.extList, "Cough"); table.insert(self.extList, "1"); table.insert(self.extList, "2"); table.insert(self.extList, "3"); table.insert(self.extList, "4"); table.insert(self.extList, "5"); table.insert(self.extList, "PainHead1"); table.insert(self.extList, "PainHead2"); table.insert(self.extList, "PainStomach1"); table.insert(self.extList, "PainStomach2"); table.insert(self.extList, "WipeLeftArm"); table.insert(self.extList, "PainArmL"); table.insert(self.extList, "PainArmR"); table.insert(self.extList, "PainHandL"); table.insert(self.extList, "PainHandR"); table.insert(self.extList, "PainLegL"); table.insert(self.extList, "PainLegR"); table.insert(self.extList, "PainTorso"); table.insert(self.extList, "PullAtColar"); table.insert(self.extList, "ShiftWeight"); table.insert(self.extList, "Shiver"); table.insert(self.extList, "Sneeze1"); table.insert(self.extList, "Sneeze2"); table.insert(self.extList, "TiredStretch"); table.insert(self.extList, "WipeArmL"); table.insert(self.extList, "WipeArmR"); table.insert(self.extList, "WipeBrow"); table.insert(self.extList, "WipeHead"); table.insert(self.extList, "WipeLegL"); table.insert(self.extList, "WipeLegR"); table.insert(self.extList, "WipeTorso1"); table.insert(self.extList, "Yawn"); end