--*********************************************************** --** THE INDIE STONE ** --** Author: turbotutone ** --*********************************************************** require "DebugUIs/DebugMenu/Base/ISDebugSubPanelBase"; ISGeneralCheats = ISDebugSubPanelBase:derive("ISGeneralCheats"); function ISGeneralCheats:initialise() ISPanel.initialise(self); end function ISGeneralCheats:createChildren() ISPanel.createChildren(self); local x,y,w = 10,10,self.width-30; self.boolOptions = {}; self:addBoolOption("Build Cheat", ISBuildMenu); self:addBoolOption("Health Panel Cheat", ISHealthPanel); self:addBoolOption("Moveable Cheat", ISMoveableDefinitions); self:addBoolOption("Mechanics Cheat", ISVehicleMechanics); self:addBoolOption("LootZed", ISLootZed); local barMod = 3; local y2, label; local tickbox; for k,v in ipairs(self.boolOptions) do y2,label = ISDebugUtils.addLabel(self,v,x,y,v.title, UIFont.Small); local tickOptions = {}; table.insert(tickOptions, { text = "Enabled", ticked = false }); y,tickbox = ISDebugUtils.addTickBox(self,v,x+(w/2),y,w/2,ISDebugUtils.FONT_HGT_SMALL,v.title,tickOptions,ISGeneralCheats.onTicked); v.label = label; v.tickbox = tickbox; y = ISDebugUtils.addHorzBar(self,y+barMod)+barMod; end self:setScrollHeight(y+10); end function ISGeneralCheats:addBoolOption(_title, _lua) local bool = { title = _title, lua = _lua }; table.insert(self.boolOptions,bool); return bool; end function ISGeneralCheats:prerender() ISDebugSubPanelBase.prerender(self); local val; for k,v in ipairs(self.boolOptions) do val = v.lua.cheat; v.tickbox.selected[1] = val; end end function ISGeneralCheats:onTicked(_index, _selected, _arg1, _arg2, _tickbox) local v = _tickbox.customData; v.lua.cheat = not v.lua.cheat; end function ISGeneralCheats:update() ISPanel.update(self); end function ISGeneralCheats:new(x, y, width, height, doStencil) local o = {}; o = ISDebugSubPanelBase:new(x, y, width, height, doStencil); setmetatable(o, self); self.__index = self; return o; end