--*********************************************************** --** ROBERT JOHNSON ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISRemoveCampfireAction = ISBaseTimedAction:derive("ISRemoveCampfireAction"); function ISRemoveCampfireAction:isValid() self.campfire:updateFromIsoObject() return self.campfire:getObject() ~= nil end function ISRemoveCampfireAction:waitToStart() self.character:faceThisObject(self.campfire:getObject()) return self.character:shouldBeTurning() end function ISRemoveCampfireAction:update() self.character:faceThisObject(self.campfire:getObject()) self.character:setMetabolicTarget(Metabolics.HeavyDomestic); end function ISRemoveCampfireAction:start() self:setActionAnim("Loot") self.character:SetVariable("LootPosition", "Low") self:setOverrideHandModels(nil, nil) self.character:reportEvent("EventLootItem"); end function ISRemoveCampfireAction:stop() ISBaseTimedAction.stop(self); end function ISRemoveCampfireAction:perform() local cf = self.campfire local args = { x = cf.x, y = cf.y, z = cf.z } CCampfireSystem.instance:sendCommand(self.character, 'removeCampfire', args) -- needed to remove from queue / start next. ISBaseTimedAction.perform(self); end function ISRemoveCampfireAction:new (character, campfire, time) local o = {} setmetatable(o, self) self.__index = self o.character = character; o.stopOnWalk = true; o.stopOnRun = true; o.maxTime = time; -- custom fields o.campfire = campfire return o end