--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISPutOutCampfireAction = ISBaseTimedAction:derive("ISPutOutCampfireAction"); function ISPutOutCampfireAction:isValid() self.campfire:updateFromIsoObject() return self.campfire:getObject() ~= nil and self.campfire.isLit end function ISPutOutCampfireAction:waitToStart() self.character:faceThisObject(self.campfire:getObject()) return self.character:shouldBeTurning() end function ISPutOutCampfireAction:update() self.character:faceThisObject(self.campfire:getObject()) end function ISPutOutCampfireAction:start() end function ISPutOutCampfireAction:stop() ISBaseTimedAction.stop(self); end function ISPutOutCampfireAction:perform() local cf = self.campfire local args = { x = cf.x, y = cf.y, z = cf.z } CCampfireSystem.instance:sendCommand(self.character, 'putOutCampfire', args) -- needed to remove from queue / start next. ISBaseTimedAction.perform(self); end function ISPutOutCampfireAction:new (character, campfire, time) local o = {} setmetatable(o, self) self.__index = self o.character = character; o.stopOnWalk = true; o.stopOnRun = true; o.maxTime = time; -- custom fields o.campfire = campfire return o end