--*********************************************************** --** ROBERT JOHNSON ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISPlaceCampfireAction = ISBaseTimedAction:derive("ISPlaceCampfireAction"); function ISPlaceCampfireAction:isValid() return self.character:getInventory():contains(self.item) end function ISPlaceCampfireAction:waitToStart() self.character:faceLocation(self.sq:getX(), self.sq:getY()) return self.character:shouldBeTurning() end function ISPlaceCampfireAction:update() self.item:setJobDelta(self:getJobDelta()); self.character:faceLocation(self.sq:getX(), self.sq:getY()) self.character:setMetabolicTarget(Metabolics.HeavyDomestic); end function ISPlaceCampfireAction:start() self.item:setJobType(campingText.placeCampfire); self.item:setJobDelta(0.0); end function ISPlaceCampfireAction:stop() self.item:setJobDelta(0.0); ISBaseTimedAction.stop(self); end function ISPlaceCampfireAction:perform() self.character:removeFromHands(self.item) self.item:getContainer():setDrawDirty(true); self.item:setJobDelta(0.0); self.character:getInventory():Remove("CampfireKit"); local args = { x = self.sq:getX(), y = self.sq:getY(), z = self.sq:getZ() } CCampfireSystem.instance:sendCommand(self.character, 'addCampfire', args) -- needed to remove from queue / start next. ISBaseTimedAction.perform(self); end function ISPlaceCampfireAction:new (character, sq, item, time) local o = {} setmetatable(o, self) self.__index = self o.character = character; o.item = item; o.stopOnWalk = true; o.stopOnRun = true; o.maxTime = time; o.sq = sq; return o end