--*********************************************************** --** TIM BAKER ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISAddFuelAction = ISBaseTimedAction:derive("ISAddFuelAction"); function ISAddFuelAction:isValid() self.campfire:updateFromIsoObject() return self.campfire:getObject() and self.character:getInventory():contains(self.item) end function ISAddFuelAction:waitToStart() self.character:faceThisObject(self.campfire:getObject()) return self.character:shouldBeTurning() end function ISAddFuelAction:update() self.item:setJobDelta(self:getJobDelta()); self.character:faceThisObject(self.campfire:getObject()) self.character:setMetabolicTarget(Metabolics.HeavyDomestic); end function ISAddFuelAction:start() self.item:setJobType(campingText.addFuel); self.item:setJobDelta(0.0); self:setActionAnim("Loot") self.character:SetVariable("LootPosition", "Low") self.character:reportEvent("EventLootItem"); self.sound = self.character:playSound("CampfireAddFuel") end function ISAddFuelAction:stop() self.character:stopOrTriggerSound(self.sound) self.item:setJobDelta(0.0); ISBaseTimedAction.stop(self); end function ISAddFuelAction:perform() self.character:stopOrTriggerSound(self.sound) self.item:setJobDelta(0.0); if self.item:IsDrainable() then self.item:Use() else self.character:removeFromHands(self.item) self.character:getInventory():Remove(self.item) end local cf = self.campfire local args = { x = cf.x, y = cf.y, z = cf.z, fuelAmt = self.fuelAmt } CCampfireSystem.instance:sendCommand(self.character, 'addFuel', args) -- needed to remove from queue / start next. ISBaseTimedAction.perform(self); end function ISAddFuelAction:new(character, campfire, item, fuelAmt, time) local o = {} setmetatable(o, self) self.__index = self o.character = character; o.stopOnWalk = true; o.stopOnRun = true; o.maxTime = time; -- custom fields o.campfire = campfire o.fuelAmt = fuelAmt o.item = item; return o; end