GameSound_TH = {
	GameSound_ButtonAdvanced = "ขั้นสูง",
	GameSound_ButtonReload = "อ่านไฟล์อีกครั้ง",
	GameSound_ButtonReload_tt = "อ่านไฟล์เสียงทั้งหมดอีกครั้ง",
	GameSound_VolumeControlTooltip = "ระดับเสียงปัจจุบัน: %1%<br>ระดับเสียงของ%2 %3%",
	
	/* These are the names of tabs in the ui. */
	/* The AUTO category is for GameSounds that aren't defined in sounds.txt. */
	GameSound_Category_AUTO = "อัตโนมัติ",
	GameSound_Category_Item = "ทั่วไป 1",
	GameSound_Category_Meta = "ทั่วไป 2",
	GameSound_Category_Music = "ดนตรี",
	GameSound_Category_Object = "ทั่วไป 3",
	GameSound_Category_Player = "ผู้เล่น",
	GameSound_Category_Vehicle = "ยานพาหนะ",
	GameSound_Category_World = "ทั่วไป 4",
	GameSound_Category_Zombie = "ซอมบี้",
	
	/* You can provide translations for every GameSound if you want to, some might appear in the menu but not in this file */
	
	/* Item */	
	GameSound_AlarmClockRingingLoop = "เสียงนาฬิกาปลุก",
	GameSound_WatchAlarmLoop = "เสียงปลุกของนาฬิกาข้อมือ",
	GameSound_AssaultShot = "เสียงปืนกล",
	GameSound_BatHit = "ใช้อาวุธทื่อ",
	GameSound_BladeHit = "ใช้อาวุธมีคม",
	GameSound_BatSwing = "เหวี่ยงอาวุธไร้คม",
	GameSound_BatOnFloor = "อาวุธทื่อทุบพื้น",
	GameSound_ChopDoor = "ทุบประตู",
	GameSound_SledgehammerHitDoor = "ค้อนปอนด์ทุบประตู",
	GameSound_ClothesRipping = "ฉีกผ้า",
	GameSound_BlowTorch = "เครื่องพ่นไฟ",
	GameSound_Hammering = "ใช้ค้อนทำงาน",
	GameSound_Sawing = "ใช้เลื่อย",
	GameSound_OpenBag = "เปิดกระเป๋า",
	GameSound_CloseBag = "ปิดกระเป๋า",
	GameSound_PutItemInBag = "นำสิ่งของใส่ในกระเป๋า",
	GameSound_Shoveling = "ใช้พลั่วทำงาน",
	GameSound_BreakMetalItem = "ทำลายสิ่งของโลหะ",
	GameSound_BreakWoodItem = "ทำลายสิ่งของไม้",
	GameSound_CastFishingLine = "เหวี่ยงเบ็ดตกปลา",
	GameSound_BreakFishingLine = "เบ็ดตกปลาหัก",
	GameSound_FixingItemFailed = "ซ่อมแซมสิ่งของล้มเหลว",
	GameSound_FixWithTape = "ใช้เทปกาวซ่อมแซม",
	GameSound_BigExplosion = "ระเบิดขนาดใหญ่",
	GameSound_SmallExplosion = "ระเบิดขนาดเล็ก",
	GameSound_NoiseTrapExplosion = "เครื่องสร้างเสียง",
	GameSound_LightbulbBurnedOut = "หลอดไฟแตก",
	GameSound_AddItemInRecipe = "เพิ่มวัตถุดิบทำอาหาร",
	GameSound_SliceBread = "หั่นขนมปัง",
	GameSound_SliceMeat = "หั่นเนื้อ",
	GameSound_ZombieImpact = "ซอมบี้ถูกทุบตี",
	GameSound_Firearm9mmShot = "ยิงปืนพก",
	GameSound_FirearmVarmintShot = "ยิงปืนยาว",
	GameSound_FirearmHunterShot = "ยิงปืนล่าสัตว์",
	GameSound_FirearmShotgun = "ยิงปืนลูกซอง",
	GameSound_FirearmShotgunSawnoff = "ยิงปืนลูกซองสั้น",
	GameSound_BulletInRifle = "บรรจุกระสุนปืนยาว",
	GameSound_BulletOutVarmint = "ปลดประสุนปืนยาว",
	GameSound_StormyRifleCock = "ชักปืนยาว",
	GameSound_StormyRevolverInsertRound = "บรรจุกระสุนปืนลูกโม่",
	GameSound_ShotgunPumpAction = "ขึ้นลำปืนลูกซอง",
	GameSound_StormyShotgunClick = "ไกปืน ปืนลูกซอง",
	GameSound_StormyShotgunInsertRound = "บรรจุกระสุนปืนลูกซอง",
	GameSound_ShotgunShellHitGround = "ปลอกกระสุนลูกซองกระทบพื้น",
	GameSound_Stormy9mmClick = "ไกปืน ปืนพก",
	GameSound_Stormy9mmClipEject = "ปลดกระสุนปืนพก",
	GameSound_Stormy9mmRack = "ขึ้นลำปืนพก",
	GameSound_Stormy9mmClipLoad = "บรรจุกระสุนปืนพก",

	/* Meta */ 
	GameSound_Helicopter = "เฮลิคอปเตอร์",
	GameSound_MetaAssaultRifle1 = "ปืนไรเฟิลจู่โจม",
	GameSound_MetaPistol1 = "ปืนพก 1",
	GameSound_MetaPistol2 = "ปืนพก 2",
	GameSound_MetaPistol3 = "ปืนพก 3",
	GameSound_MetaShotgun1 = "ปืนลูกซอง",
	GameSound_MetaDogBark = "หมาเห่า",
	GameSound_MetaScream = "กรีดร้อง",
	GameSound_MetaOwl = "นกฮูก",
	GameSound_MetaWolfHowl = "หมาป่าหอน",
	GameSound_ChatDrawCard = "จั่วไพ่",
	GameSound_ChatRollDice = "ทอยลูกเต๋า",

	/* Music */
	GameSound_AmbientMusic_BrassAmbient = "Ambient: Brass",
	GameSound_AmbientMusic_CreepyAmbient = "Ambient: Creepy",
	GameSound_AmbientMusic_IntenseAmbient = "Ambient: Intense",
	GameSound_AmbientMusic_PercussiveAmbient = "Ambient: Percussive",
	GameSound_AmbientMusic_RhythmicAmbient = "Ambient: Rhythmic",
	GameSound_AmbientMusic_VoiceAmbient = "Ambient: Voice",
	GameSound_AmbientMusic_ZombieAmbient = "Ambient: Zombie",
	
	GameSound_NewMusic_32 = "Official: 32",
	GameSound_NewMusic_33 = "Official: 33",
	GameSound_NewMusic_34 = "Official: 34",
	GameSound_NewMusic_35 = "Official: 35",
	GameSound_NewMusic_36 = "Official: 36",
	GameSound_NewMusic_Alone = "Official: Alone",
	GameSound_NewMusic_Ambient = "Official: Ambient",
	GameSound_NewMusic_AmbientGuitar = "Official: Ambient (Guitar)",
	GameSound_NewMusic_AmbientLow = "Official: Ambient (Low)",
	GameSound_NewMusic_AmbientPiano = "Official: Ambient (Piano)",
	GameSound_NewMusic_AmbientRaider = "Official: Ambient (Raider)",
	GameSound_NewMusic_Barricading = "Official: Barricading",
	GameSound_NewMusic_CalmBeforeTheStorm = "Official: Calm Before The Storm",
	GameSound_NewMusic_Chase = "Official: Chase",
	GameSound_NewMusic_DesperateEscape = "Official: Desperate Escape",
	GameSound_NewMusic_EchoesFromBefore = "Official: Echoes From Before",
	GameSound_NewMusic_Everythings_Gone = "Official: Everythings Gone",
	GameSound_NewMusic_FightOrFlight = "Official: Fight Or Flight",
	GameSound_NewMusic_FinallyCalm = "Official: Finally Calm",
	GameSound_NewMusic_GearUp = "Official: Gear Up",
	GameSound_NewMusic_GetReady = "Official: Get Ready",
	GameSound_NewMusic_GoItAlone = "Official: Go It Alone",
	GameSound_NewMusic_HoldingOutHope = "Official: Holding Out Hope",
	GameSound_NewMusic_Introduction = "Official: Introduction",
	GameSound_NewMusic_KeepMoving = "Official: Keep Moving",
	GameSound_NewMusic_LookingAround = "Official: Looking Around",
	GameSound_NewMusic_MainTheme = "Official: Main Theme",
	GameSound_NewMusic_MaybeNot = "Official: Maybe Not",
	GameSound_NewMusic_MaybeWeCanWinThis = "Official: Maybe We Can Win This",
	GameSound_NewMusic_MoreAreComing = "Official: More Are Coming",
	GameSound_NewMusic_Mourning = "Official: Mourning",
	GameSound_NewMusic_NoTime = "Official: No Time",
	GameSound_NewMusic_OnlyOneWay = "Official: Only One Way",
	GameSound_NewMusic_Overrun = "Official: Overrun",
	GameSound_NewMusic_PassingTime = "Official: Passing Time",
	GameSound_NewMusic_PatchUp = "Official: Patch Up",
	GameSound_NewMusic_PressOn = "Official: Press On",
	GameSound_NewMusic_Rest = "Official: Rest",
	GameSound_NewMusic_Run = "Official: Run",
	GameSound_NewMusic_SayingGoodbye = "Official: Saying Goodbye",
	GameSound_NewMusic_SlowSad = "Official: Slow Sad",
	GameSound_NewMusic_Sunrise = "Official: Sunrise",
	GameSound_NewMusic_Sunset = "Official: Sunset",
	GameSound_NewMusic_Surrounded = "Official: Surrounded",
	GameSound_NewMusic_TakeStock = "Official: Take Stock",
	GameSound_NewMusic_TheHorde = "Official: The Horde",
	GameSound_NewMusic_Death = "Official: Death",
	GameSound_NewMusic_TheInevitable = "Official: The Inevitable",
	GameSound_NewMusic_ThePlan = "Official: The Plan",
	GameSound_NewMusic_TheZombieThreat = "Official: The Zombie Threat",
	GameSound_NewMusic_TheyWereOnceHere = "Official: They Once Were Here",
	GameSound_NewMusic_TheyreClose = "Official: Theyre Close",
	GameSound_NewMusic_ThinkingOfThePast = "Official: Thinking Of The Past",
	GameSound_NewMusic_TouchAndGo = "Official: Touch And Go",
	GameSound_NewMusic_Travelling = "Official: Travelling",
	GameSound_NewMusic_Tread_Carefully = "Official: Tread Carefully",
	GameSound_NewMusic_WWL_Solo = "Official: WWL Solo",
	GameSound_NewMusic_Waiting = "Official: Waiting",
	GameSound_NewMusic_WhatWasLost = "Official: What Was Lost",
	GameSound_NewMusic_WhatWasLostActive = "Official: What Was Lost (Active)",
	GameSound_NewMusic_WhatWasLostActive2 = "Official: What Was Lost (Active 2)",
	GameSound_NewMusic_WhereIsEveryone = "Official: Where Is Everyone?",
	GameSound_NewMusic_WorkFast = "Official: Work Fast",
	GameSound_NewMusic_Working = "Official: Working",
	
	GameSound_OldMusic_alone = "EA: Alone",
	GameSound_OldMusic_ambient1 = "EA: Ambient 1",
	GameSound_OldMusic_ambient2 = "EA: Ambient 2",
	GameSound_OldMusic_guitar = "EA: Ambient (Guitar)",
	GameSound_OldMusic_low = "EA: Ambient (Low)",
	GameSound_OldMusic_long_ambient = "EA: Ambient (Long)",
	GameSound_OldMusic_piano = "EA: Ambient (Piano)",
	GameSound_OldMusic_raider = "EA: Ambient (Raider)",
	GameSound_OldMusic_barricading = "EA: Barricading",
	GameSound_OldMusic_chase = "EA: Chase",
	GameSound_OldMusic_desperate_escape = "EA: Desperate Escape",
	GameSound_OldMusic_fight_or_flight = "EA: Fight Or Flight",
	GameSound_OldMusic_maybe_not = "EA: Maybe Not",
	GameSound_OldMusic_maybe_we_can_win_this = "EA: Maybe We Can Win This",
	GameSound_OldMusic_preface = "EA: Preface",
	GameSound_OldMusic_PZ = "EA: PZ",
	GameSound_OldMusic_run = "EA: Run",
	GameSound_OldMusic_saying_goodbye = "EA: Saying Goodbye",
	GameSound_OldMusic_the_horde = "EA: The Horde",
	GameSound_OldMusic_the_inevitable = "EA: The Inevitable",
	GameSound_OldMusic_theme2 = "EA: Theme 2",
	GameSound_OldMusic_they_were_once_here = "EA: They Were Once Here",
	GameSound_OldMusic_the_zombie_threat = "EA: The Zombie Threat",
	GameSound_OldMusic_tunedeath = "EA: Tune Death",
	GameSound_OldMusic_what_was_lost = "EA: What Was Lost",
	GameSound_OldMusic_where_is_everyone = "EA: Where Is Everyone",
	GameSound_OldMusic_wwl_active = "EA: What Was Lost (Active)",
	GameSound_OldMusic_wwl_tense = "EA: What Was Lost (Tense)",
	GameSound_OldMusic_work_fast = "EA: Work Fast",
	
	
	/* Object */
	GameSound_BirdInTree = "นกบนต้นไม้",
	GameSound_BreakObject = "ทำลายวัตถุ",
	GameSound_HitBarricadeMetal = "ทุบแผงกั้นเหล็ก",
	GameSound_HitBarricadePlank = "ทุบแผงกั้นไม้",
	GameSound_BeginRemoveBarricadeMetal = "เริ่มรื้อแผงกั้นเหล็ก",
	GameSound_BeginRemoveBarricadePlank = "เริ่มรื้อแผงกั้นไม้",
	GameSound_RemoveBarricadeMetal = "รื้อแผงกั้นเหล็ก",
	GameSound_RemoveBarricadePlank = "รื้อแผงกั้นไม้",
	GameSound_BreakBarricadePlank = "ทำลายแผงกั้นไม้",
	GameSound_BreakBarricadeMetal = "ทำลายแผงกั้นเหล็ก",
	GameSound_Bushes = "พุ่มไม้",
	GameSound_ClothingDryerRunning = "เครื่องอบผ้าทำงาน",
	GameSound_ClothingWasherRunning = "เครื่องซักผ้าทำงาน",
	GameSound_ClothingDryerFinished = "เครื่องอบผ้าเสร็จสิ้น",
	GameSound_ClothingWasherFinished = "เครื่องซักผ้าเสร็จสิ้น",
	GameSound_OpenDoor = "เปิดประตู",
	GameSound_CloseDoor = "ปิดประตู",
	GameSound_BreakDoor = "ทำลายประตู",
	GameSound_DoorIsLocked = "เปิดประตูที่ถูกล็อก2",
	GameSound_DoorIsBlocked = "เปิดประตูที่ถูกล็อก1",
	GameSound_LockDoor = "ล็อกประตู",
	GameSound_UnlockDoor = "ปลดล็อกประตู",
	GameSound_WoodDoorCreaks = "ประตูไม้ลั่น",
	GameSound_ChopTree = "ตัดต้นไม้",
	GameSound_FallingTree = "ต้นไม้ล้ม",
	GameSound_RemovePlant = "ถอนพืช",
	GameSound_Fire = "ไฟ",
	GameSound_FridgeHum = "ตู้เย็น",
	GameSound_GeneratorFailedToStart = "เครื่องกำเนิดไฟฟ้าสตาร์ทไม่ติด",
	GameSound_GeneratorStarting = "สตาร์ทเครื่องกำเนิดไฟฟ้า",
	GameSound_GeneratorStopping = "เครื่องกำเนิดไฟฟ้าหยุดทำงาน",
	GameSound_GeneratorLoop = "เครื่องกำเนิดไฟฟ้ากำลังทำงาน",
	GameSound_HitObjectWithSledgehammer = "ค้อนปอนด์ทุบวัตถุ",
	GameSound_MicrowaveRunning = "ไมโครเวฟกำลังทำงาน",
	GameSound_MicrowaveCookingMetal = "ไมโครเวฟกำลังเวฟเหล็ก",
	GameSound_MicrowaveTimerExpired = "ตัวตั้งเวลาของไมโครเวฟหมดเวลา",
	GameSound_ToggleStove = "เปิดเตา",
	GameSound_StoveTimerExpired = "ตัวตั้งเวลาของเตาหมดเวลา",
	GameSound_LightSwitch = "เปิด ปิด สวิตช์ไฟฟ้า",
	GameSound_RadioButton = "ปุ่มวิทยุ",
	GameSound_RadioStatic = "เสียงสัญญาณวิทยุ",
	GameSound_RadioTalk = "เสียงพูดคุยจากวิทยุ",
	GameSound_RadioZap = "เสียงวิทยุ",
	GameSound_TelevisionTestBeep = "เสียงบี๊บทีวี",
	GameSound_TelevisionZap = "เสียงทีวี",
	GameSound_RotateObject = "หมุนวัตถุ",
	GameSound_BurnedObjectExploded = "วัตถุที่ไหม้ระเบิด",
	GameSound_BirdInWoodTrap = "นกในกับดัก",
	GameSound_AnimalInMetalTrap = "สัตว์ในกับดักเหล็ก",
	GameSound_AnimalInWoodTrap = "สัตว์ในกับดักไม้",
	GameSound_TrapTimerLoop = "ตั้งเวลากับดัก",
	GameSound_TrapTimerExpired = "กับดักหมดเวลา",
	GameSound_WaterDrip = "หยดน้ำ",
	GameSound_RemoveBrokenGlass = "เอากระจกที่แตกออก",
	GameSound_OpenWindow = "เปิดหน้าต่าง",
	GameSound_CloseWindow = "ปิดหน้าต่าง",
	GameSound_SmashWindow = "ทุบหน้าต่าง",
	GameSound_WindowIsLocked = "เปิดหน้าต่างที่ถูกล็อก",
	GameSound_BreakLockOnWindow = "ตัวล็อกหน้าต่างพัง",
	GameSound_WalkOnBrokenGlass = "เดินหรือเหยียบ บนเศษกระจก",
	GameSound_WindowRattle = "หน้าต่างสั่น",
	GameSound_WindowWind = "ลมลอดผ่านหน้าต่าง",


	/* Player */
	GameSound_GetWater = "เติมน้ำ",
	GameSound_GetWaterFromTap = "เติมน้ำจากก๊อกน้ำ",
	GameSound_GainExperienceLevel = "ได้รับค่าประสบการณ์เลื่อนระดับ",
	GameSound_DrinkingFromBottle = "ดื่มน้ำจากขวด",
	GameSound_DrinkingFromTap = "ดื่มน้ำจากก๊อกน้ำ",
	GameSound_Eating = "กำลังกิน",
	GameSound_Swallowing = "กำลังกลืน",
	GameSound_HeartBeat = "หัวใจเต้น",
	GameSound_FemaleHeavyBreath = "ผู้เล่นหญิงหายใจถี่",
	GameSound_MaleHeavyBreath = "ผู้เล่นชายหายใจถี่",
	GameSound_FemaleHeavyBreathPanic = "ผู้เล่นหญิงตกใจหายใจแรง",
	GameSound_MaleHeavyBreathPanic = "ผู้เล่นชายตกใจหายใจแรง",
	GameSound_PlayerDied = "ผู้เล่นตาย",
	GameSound_FemaleEaten1 = "ผู้หญิงถูกกิน 1",
	GameSound_FemaleEaten2 = "ผู้หญิงถูกกิน 2",
	GameSound_FemaleEaten3 = "ผู้หญิงถูกกิน 3",
	GameSound_FemaleEaten4 = "ผู้หญิงถูกกิน 4",
	GameSound_FemaleEaten5 = "ผู้หญิงถูกกิน 5",
	GameSound_FemaleEaten6 = "ผู้หญิงถูกกิน 6",
	GameSound_MaleEaten1 = "ผู้ชายถูกกิน 1",
	GameSound_MaleEaten2 = "ผู้ชายถูกกิน 2",
	GameSound_MaleEaten3 = "ผู้ชายถูกกิน 3",
	GameSound_MaleEaten4 = "ผู้ชายถูกกิน 4",
	GameSound_MaleEaten5 = "ผู้ชายถูกกิน 5",
	GameSound_MaleEaten6 = "ผู้ชายถูกกิน 6",
	GameSound_FemaleBeingEatenDeath = "ผู้เล่นหญิงถูกซอมบี้กิน",
	GameSound_MaleBeingEatenDeath = "ผู้เล่นชายถูกซอมบี้กิน",
	GameSound_HumanFootstepGrass = "เดินบนพื้นหญ้า",
	GameSound_HumanFootstepWood = "เดินบนพื้นไม้",
	GameSound_HumanFootstepConcrete = "เดินบนพื้นคอนกรีต",
	GameSound_HumanFootstepUpstairs = "เดินอยู่ชั้นบน",
	GameSound_HumanFootstepFloorCreaking = "เหยียบพื้นไม้ลั่น",
	GameSound_HumanFootstepsCombined = "เสียงเดิน",
	GameSound_HumanFootstepsCombinedBarefoot = "เสียงเดินเท้าเปล่า",
	
	
	/* Vehicle */
	GameSound_VehicleStarted = "สตาร์ทรถ",
	GameSound_VehicleDoorClose = "ปิดประตูรถ",
	GameSound_VehicleDoorOpen = "เปิดประตูรถ",
	GameSound_LockVehicleDoor = "ล็อกประตูรถ",
	GameSound_UnlockVehicleDoor = "ปลดล็อกประตูรถ",
	GameSound_VehicleDoorIsLocked = "เปิดประตูรถที่ล็อก",
	GameSound_VehicleHoodClose = "ปิดกระโปรงหน้ารถ",
	GameSound_VehicleHoodOpen = "เปิดกระโปรงหน้ารถ",
	GameSound_VehicleTrunkClose = "ปิดฝาท้ายรถ",
	GameSound_VehicleTrunkOpen = "เปิดฝาท้ายรถ",
	GameSound_FirebirdVehicleEngine1 = "เครื่องยนต์รถสปอร์ต 1",
	GameSound_FirebirdVehicleEngine2 = "เครื่องยนต์รถสปอร์ต 2",
	GameSound_FirebirdVehicleEngine3 = "เครื่องยนต์รถสปอร์ต 3",
	GameSound_FirebirdVehicleEngine4 = "เครื่องยนต์รถสปอร์ต 4",
	GameSound_GenericVehicleEngine1 = "เครื่องยนต์รถทั่วไป 1",
	GameSound_GenericVehicleEngine2 = "เครื่องยนต์รถทั่วไป 2",
	GameSound_GenericVehicleEngine3 = "เครื่องยนต์รถทั่วไป 3",
	GameSound_GenericVehicleEngine4 = "เครื่องยนต์รถทั่วไป 4",
	GameSound_JeepVehicleEngine1 = "เครื่องยนต์รถอเนกประสงค์ 1",
	GameSound_JeepVehicleEngine2 = "เครื่องยนต์รถอเนกประสงค์ 2",
	GameSound_JeepVehicleEngine3 = "เครื่องยนต์รถอเนกประสงค์ 3",
	GameSound_JeepVehicleEngine4 = "เครื่องยนต์รถอเนกประสงค์ 4",
	GameSound_VanVehicleEngine1 = "เครื่องยนต์รถตู้ 1",
	GameSound_VanVehicleEngine2 = "เครื่องยนต์รถตู้ 2",
	GameSound_VehicleBackUpBeeper = "เสียงเตือนถอยรถ",
	GameSound_VehicleFailingToStart = "สตาร์ทรถไม่ติด",
	GameSound_VehicleHorn = "แตร 1",
	GameSound_VehicleHorn1 = "แตร 2",
	GameSound_VehicleHorn2 = "แตร 3",
	GameSound_VehicleRunningOutOfGas = "น้ำมันหมด",
	GameSound_VehicleSirenAlarm = "เสียงไซเรน (เสียงสูงต่ำสลับกัน)",
	GameSound_VehicleSirenYelp = "เสียงไซเรน (เสียงต่ำระยะสั้นต่อเนื่อง)",
	GameSound_VehicleSirenWall = "เสียงไซเรน (เสียงสูงต่อเนื่อง)",
	GameSound_VehicleSkid = "รถเสียหลักลื่นไถล",
	GameSound_EngineStarted = "เครื่องยนต์ติด",
	GameSound_VehicleTireExplode = "ยางแตก",
	GameSound_VehicleTurnedOff = "ดับเครื่อง",
	GameSound_VehicleHotwireFail = "ต่อสายสตาร์ทล้มเหลว",
	GameSound_VehicleCrash = "รถชน 1",
	GameSound_VehicleCrash1 = "รถชน 2",
	GameSound_VehicleCrash2 = "รถชน 3",
	GameSound_VehicleHitCharacter = "ชนคนหรือซอมบี้",
	GameSound_VehicleHitObject = "ชนวัตถุ",
	GameSound_VehicleRunOverBody = "ทับคนหรือซอมบี้",
	GameSound_HitVehiclePartWithWeapon = "รถถูกทุบตีด้วยอาวุธ",
	GameSound_HitVehicleWindowWithWeapon = "กระจกรถถูกทุบตีด้วยอาวุธ",
	GameSound_VehicleScrapePastPlant = "รถเบียดผ่านพุ่มไม้ หรือพืช",


	/* World */
	GameSound_HouseAlarm = "สัญญาณกันขโมย",
	GameSound_Thunder = "ฟ้าร้องสั้น",
	GameSound_RumbleThunder = "ฟ้าร้องยาว",
	GameSound_AmbientInsideWind = "ฝน เมื่ออยู่ในที่ร่ม",
	GameSound_AmbientInsideWindRain = "ลม และฝน เมื่ออยู่ในที่ร่ม",
	GameSound_AmbientRain = "ฝน",
	GameSound_AmbientOutsideCricketsNight = "จิ้งหรีดร้อง",
	GameSound_AmbientOutsideBirdsDay = "นกร้อง",
	GameSound_AmbientOutsideWindyDay = "ลมตอนกลางวัน",
	GameSound_AmbientOutsideWindyNight = "ลมตอนกลางคืน",
	GameSound_CorpseFlies = "แมลงวันตอมศพ",
	GameSound_LureHitWater = "เหยื่อตกปลากระทบกับน้ำ",
	GameSound_CatchFish = "จับปลา",
	GameSound_CatchTrashWithRod = "ตกปลาด้วยเบ็ด",
	GameSound_StrikeWithFishingSpear = "แทงปลาด้วยหอก",
	GameSound_CheckFishingNet = "ตรวจสอบตาข่ายดักปลา",


	/* Zombie */
	GameSound_FemaleZombieCombined = "ซอมบี้หญิง",
	GameSound_MaleZombieCombined = "ซอมบี้ชาย",
	GameSound_FemaleZombieAttack = "ซอมบี้หญิงโจมตี",
	GameSound_MaleZombieAttack = "ซอมบี้ชายโจมตี",
	GameSound_FemaleZombieDeath = "ซอมบี้หญิงตาย",
	GameSound_MaleZombieDeath = "ซอมบี้ชายตาย",
	GameSound_FemaleZombieHurt = "ซอมบี้หญิงบาดเจ็บ",
	GameSound_MaleZombieHurt = "ซอมบี้ชายบาดเจ็บ",
	GameSound_FemaleZombieIdle = "ซอมบี้หญิงอยู่นิ่ง",
	GameSound_MaleZombieIdle = "ซอมบี้ชายอยู่นิ่ง",
	GameSound_FemaleZombieReanimate = "ซอมบี้หญิงคืนชีพ",
	GameSound_MaleZombieReanimate = "ซอมบี้ชายคืนชีพ",
	GameSound_ZombieBite = "ซอมบี้กัด",
	GameSound_ZombieScratch = "ซอมบี้ข่วน",
	GameSound_FemaleZombieEating = "ซอมบี้หญิงกำลังกิน",
	GameSound_MaleZombieEating = "ซอมบี้ชายกำลังกิน",
	GameSound_HeadSmash = "ซอมบี้โดนทุบหัว",
	GameSound_HeadStab = "ซอมบี้โดนแทงหัว",
	GameSound_ZombieThumpGeneric = "ซอมบี้ทุบไม้",
	GameSound_ZombieThumpMetal = "ซอมบี้ทุบเหล็ก",
	GameSound_ZombieThumpVehicle = "ซอมบี้ทุบรถ",
	GameSound_ZombieThumpWindow = "ซอมบี้ทุบหน้าต่าง",
	GameSound_ZombieFootstepGrass = "ซอมบี้เดินบนพื้นหญ้า",
	GameSound_ZombieFootstepWood = "ซอมบี้เดินบนพื้นไม้",
	GameSound_ZombieFootstepConcrete = "ซอมบี้เดินบนพื้นคอนกรีต",
	GameSound_ZombieFootstepUpstairs = "ซอมบี้เดินอยู่ชั้นบน",
	GameSound_ZombieFootstepsCombined = "ซอมบี้เดิน",
	GameSound_ZombieSurprisedPlayer = "ผู้เล่นตกใจเมื่อเจอซอมบี้",
	GameSound_TutorialZombie = "เสียงซอมบี้ในโหมดบทเรียน",
}