Sandbox_ID = {
    Sandbox_SavedPresets = "Preset yang tersimpan:",
    Sandbox_SaveButton = "Simpan",
    Sandbox_SavePrompt = "Simpan preset sandbox ini?",
    Sandbox_DeletePresetPrompt = "Hapus "%1"?",
    Sandbox_PresetName_Error = "Tidak bisa menggunakan karakter: /  \  :  ;  .",
    --
    Sandbox_PopulationOptions = "Populasi",
    Sandbox_ZombieCount = "Jumlah Zombie",
    Sandbox_ZombieCount_tooltip = "Mengganti ini akan menetapkan \"Populasi penggKamu\" setelan lanjutan.",
    Sandbox_ZombieCount_option1 = "Terlalu Tinggi",
    Sandbox_ZombieCount_option2 = "Sangat Tinggi",
    Sandbox_ZombieCount_option3 = "Tinggi",
    Sandbox_ZombieCount_option4 = "Normal",
    Sandbox_ZombieCount_option5 = "Rendah",
    Sandbox_ZombieCount_option6 = "None",
    Sandbox_ZombieDistribution = "Distribusi zombie",
    Sandbox_ZombieDistribution_option1 = "Fokus di perkota",
    Sandbox_ZombieDistribution_option2 = "Semua Tempat",
    Sandbox_Advanced = "Setelan lain...",
    Sandbox_ZombieOptions = "SETELAN ZOMBIE",
    --
    Sandbox_TimeOptions = "Waktu",
    Sandbox_DayLength = "Panjang hari",
    Sandbox_DayLength_option1 = "15 Menit",
    Sandbox_DayLength_option2 = "30 Menit",
    Sandbox_DayLength_option3 = "1 Jam",
    Sandbox_DayLength_option4 = "2 Jam",
    Sandbox_DayLength_option5 = "3 Jam",
    Sandbox_DayLength_option6 = "4 Jam",
    Sandbox_DayLength_option7 = "5 Jam",
    Sandbox_DayLength_option8 = "6 Jam",
    Sandbox_DayLength_option9 = "7 Jam",
    Sandbox_DayLength_option10 = "8 Jam",
    Sandbox_DayLength_option11 = "9 Jam",
    Sandbox_DayLength_option12 = "10 Jam",
    Sandbox_DayLength_option13 = "11 Jam",
    Sandbox_DayLength_option14 = "12 Jam",
    Sandbox_DayLength_option15 = "13 Jam",
    Sandbox_DayLength_option16 = "14 Jam",
    Sandbox_DayLength_option17 = "15 Jam",
    Sandbox_DayLength_option18 = "16 Jam",
    Sandbox_DayLength_option19 = "17 Jam",
    Sandbox_DayLength_option20 = "18 Jam",
    Sandbox_DayLength_option21 = "19 Jam",
    Sandbox_DayLength_option22 = "20 Jam",
    Sandbox_DayLength_option23 = "21 Jam",
    Sandbox_DayLength_option24 = "22 Jam",
    Sandbox_DayLength_option25 = "23 Jam",
    Sandbox_DayLength_option26 = "Waktu asli",
    Sandbox_StartYear = "Mulai tahun",
    Sandbox_StartMonth = "Mulai bulan",
    Sandbox_StartMonth_option1 = "Januari",
    Sandbox_StartMonth_option2 = "Februari",
    Sandbox_StartMonth_option3 = "Maret",
    Sandbox_StartMonth_option4 = "April",
    Sandbox_StartMonth_option5 = "Mei",
    Sandbox_StartMonth_option6 = "Juni",
    Sandbox_StartMonth_option7 = "Juli",
    Sandbox_StartMonth_option8= "Agustus",
    Sandbox_StartMonth_option9 = "September",
    Sandbox_StartMonth_option10 = "Oktober",
    Sandbox_StartMonth_option11 = "November",
    Sandbox_StartMonth_option12 = "Desember",
    Sandbox_StartDay = "Mulai hari",
    Sandbox_StartTime = "Mulai jam",
    Sandbox_StartTime_option1 = "7 AM",
    Sandbox_StartTime_option2 = "9 AM",
    Sandbox_StartTime_option3 = "12 PM",
    Sandbox_StartTime_option4 = "2 PM",
    Sandbox_StartTime_option5 = "5 PM",
    Sandbox_StartTime_option6 = "9 PM",
    Sandbox_StartTime_option7 = "12 AM",
    Sandbox_StartTime_option8 = "2 AM",
    Sandbox_StartTime_option9 = "5 AM",
    --
    Sandbox_WorldOptions = "Dunia",
    Sandbox_WaterShut = "Air Mati",
    Sandbox_Shutoff_option1 = "Instant",
    Sandbox_Shutoff_option2 = "0-30 Hari",
    Sandbox_Shutoff_option3 = "0-2 Bulan",
    Sandbox_Shutoff_option4 = "0-6 Bulan",
    Sandbox_Shutoff_option5 = "0-1 Tahun",
    Sandbox_Shutoff_option6 = "0-5 Tahun",
    Sandbox_Shutoff_option7 = "2-6 Bulan",
    Sandbox_Shutoff_option8 = "6-12 Bulan",
    Sandbox_ElecShut = "Listrik Mati",
    Sandbox_HouseAlarmFrequency = "Frekuensi Alarm Rumah",
    Sandbox_HouseAlarmFrequency_option1 = "Tidak ada",
    Sandbox_HouseAlarmFrequency_option2 = "Sangat langka",
    Sandbox_HouseAlarmFrequency_option3 = "Langka",
    Sandbox_HouseAlarmFrequency_option4 = "Terkadang",
    Sandbox_HouseAlarmFrequency_option5 = "Sering",
    Sandbox_HouseAlarmFrequency_option6 = "Sangat Sering",
    Sandbox_LockedHouseFrequency = "Frekuensi Rumah Terkunci",
    Sandbox_LockedHouseFrequency_tooltip = "Menentukan seberapa sering pintu/jendela rumah akan terkunci.",
    Sandbox_LockedHouseFrequency_option1 = "Tidak akan",
    Sandbox_LockedHouseFrequency_option2 = "Sangat Langka",
    Sandbox_LockedHouseFrequency_option3 = "Langka",
    Sandbox_LockedHouseFrequency_option4 = "Terkadang",
    Sandbox_LockedHouseFrequency_option5 = "Sering",
    Sandbox_LockedHouseFrequency_option6 = "Sangat sering",
    Sandbox_FoodSpoil = "Food Spoilage",
    Sandbox_FoodSpoil_tooltip = "Menetapkan seberapa cepat makanan akan membusuk di dalam atau di luar kulkas",
    Sandbox_FoodSpoil_option1 = "Sangat Cepat",
    Sandbox_FoodSpoil_option2 = "Cepat",
    Sandbox_FoodSpoil_option3 = "Normal",
    Sandbox_FoodSpoil_option4 = "Lambat",
    Sandbox_FoodSpoil_option5 = "Sangat Lambat",
    Sandbox_FridgeEffect = "Kinerja Kulkas",
    Sandbox_FridgeEffect_tooltip = "Menetapkan seberapa efektif kulkas berfungsi.",
    Sandbox_FridgeEffect_option1 = "Sangat Lemah",
    Sandbox_FridgeEffect_option2 = "Lemah",
    Sandbox_FridgeEffect_option3 = "Normal",
    Sandbox_FridgeEffect_option4 = "Efektif",
    Sandbox_FridgeEffect_option5 = "Sangat Efektif",
    Sandbox_LootRespawn = "Loot Respawn",
    Sandbox_LootRespawn_tooltip = "Barang akan respawn di tempat yang sudah diloot pada tempat penyimpanan di kota dan taman trailer. Barang tidak akan respawn di dalam tempat penyimpanan yang dibuat player",
    Sandbox_SeenHoursPreventLootRespawn = Mencegah loot respawn yang terlihat",
    Sandbox_SeenHoursPreventLootRespawn_tooltip = "Jika nilai lebih besar dari 0, Loot tidak akan respawn pada zona yang sudah dikunjungi dalam jumlah jam yang ditentukan ini",
    Sandbox_WorldItemRemovalList = "Daftar penghapusan barang dunia",
    Sandbox_WorldItemRemovalList_tooltip = "Daftar barang yang dipisah dengan comma, yang akan dihapus setelah jam yang ditentukan pada "Mencegah loot respawn yang terlihat.",
    Sandbox_HoursForWorldItemRemoval = "Jam untuk daftar penghapusan",
    Sandbox_HoursForWorldItemRemoval_tooltip = "Waktu jam sejak barang dijatuhkan ke tanah sebelum dihapus otomatis. Barang akan dihapus lain kali jika bagian zona itu termuat.", 
    Sandbox_ItemRemovalListBlacklistToggle = "Pengecualian untuk daftar penghapusan barang", 
    Sandbox_ItemRemovalListBlacklistToggle_tooltip = "Setiap barang yang *tidak* ada di "Daftar penghapusan barang dunia" akan dihapus." 
    Sandbox_Respawn_option1 = "Tidak Akan",
    Sandbox_Respawn_option2 = "Setiap Hari",
    Sandbox_Respawn_option3 = "Setiap Minggu",
    Sandbox_Respawn_option4 = "Setiap Bulan",
    Sandbox_Respawn_option5 = "Setiap 2 Bulan",
    Sandbox_ZombieRespawn = "Interval untuk Respawn Zombie",
    Sandbox_ZombieRespawn_tooltip = "Seberapa sering zombie akan spawn di dunia.", 
    Sandbox_ZombieRespawnPercent = "Jumlah zombie respawn",
    Sandbox_ZombieRespawnPercent_tooltip = "Persentase jumlah awal zombie yang akan respawn setiap interval.", 
    Sandbox_ZombieRespawnPercent_option1 = "10%",
    Sandbox_ZombieRespawnPercent_option2 = "20%",
    Sandbox_ZombieRespawnPercent_option3 = "30%",
    Sandbox_ZombieRespawnPercent_option4 = "40%",
    Sandbox_ZombieRespawnPercent_option5 = "50%",
    Sandbox_ZombieRespawnPercent_option6 = "60%",
    Sandbox_ZombieRespawnPercent_option7 = "70%",
    Sandbox_ZombieRespawnPercent_option8 = "80%",
    Sandbox_ZombieRespawnPercent_option9 = "90%",
    Sandbox_ZombieRespawnPercent_option10 = "100%",
    --
    Sandbox_NatureOptions = "Alam",
    Sandbox_WorldTemperature = "Suhu",
    Sandbox_WorldTemperature_option1 = "Sangat Dingin",
    Sandbox_WorldTemperature_option2 = "Dingin",
    Sandbox_WorldTemperature_option3 = "Normal",
    Sandbox_WorldTemperature_option4 = "Panas",
    Sandbox_WorldTemperature_option5 = "Sangat Panas",
    Sandbox_RainAmount = "Hujan",
    Sandbox_RainAmount_option1 = "Sangat kering",
    Sandbox_RainAmount_option2 = "Kering",
    Sandbox_RainAmount_option3 = "Normal",
    Sandbox_RainAmount_option4 = "Musim Hujan",
    Sandbox_RainAmount_option5 = "Puncak Musim Hujan",
    Sandbox_StartErosion = "Mulainya erosi",
    Sandbox_StartErosion_option1 = "Tidak akan",
    Sandbox_StartErosion_option2 = "0%",
    Sandbox_StartErosion_option3 = "5%",
    Sandbox_StartErosion_option4 = "10%",
    Sandbox_StartErosion_option5 = "15%",
    Sandbox_StartErosion_option6 = "20%",
    Sandbox_StartErosion_option7 = "25%",
    Sandbox_StartErosion_option8 = "30%",
    Sandbox_StartErosion_option9 = "35%",
    Sandbox_StartErosion_option10 = "40%",
    Sandbox_StartErosion_option11 = "45%",
    Sandbox_StartErosion_option12 = "50%",
    Sandbox_StartErosion_option13 = "55%",
    Sandbox_StartErosion_option14 = "60%",
    Sandbox_StartErosion_option15 = "65%",
    Sandbox_StartErosion_option16 = "70%",
    Sandbox_StartErosion_option17 = "75%",
    Sandbox_StartErosion_option18 = "80%",
    Sandbox_StartErosion_option19 = "85%",
    Sandbox_StartErosion_option20 = "90%",
    Sandbox_StartErosion_option21 = "95%",
    Sandbox_StartErosion_option22 = "100%",
    Sandbox_StartErosion_tooltip = "Pilih "Tidak akan" untuk menonaktifkan erosi dunia.",
    Sandbox_ErosionSpeed = "Kecepatan Erosi",
    Sandbox_ErosionSpeed_tooltip = "Jumlah hari sebelum pertumbuhan menjalar ke bangunan 100%.",
    Sandbox_ErosionSpeed_option1 = "Very Fast (20 Days)",
    Sandbox_ErosionSpeed_option2 = "Fast (50 Days)",
    Sandbox_ErosionSpeed_option3 = "Normal (100 Days)",
    Sandbox_ErosionSpeed_option4 = "Slow (200 Days)",
    Sandbox_ErosionSpeed_option5 = "Very Slow (500 Days)",
    Sandbox_ErosionDays = "Hari Erosi",
    Sandbox_ErosionDays_tooltip = "Jumlah hari sampai pertumbuhan menjalar ke bangunan.\n-1 artinya tidak ada pertumbuhan.\nNol artinya setting akan menggunakan kecepatan erosi.\Maksimal 36,500 (100 years).",
    Sandbox_FarmingSpeed = "Kecepatan pertanian",
    Sandbox_FarmingSpeed_option1 = "Sangat Cepat",
    Sandbox_FarmingSpeed_option2 = "Cepat",
    Sandbox_FarmingSpeed_option3 = "Normal",
    Sandbox_FarmingSpeed_option4 = "Lambat",
    Sandbox_FarmingSpeed_option5 = "Sangat Lambat",
    Sandbox_NatureAmount = "Kelimpahan Alam",
    Sandbox_NatureAmount_tooltip = "Akan berpengaruh pada kesulitan memancing/mencari-cari.",
    Sandbox_NatureAmount_option1 = "Sangat sedikit",
    Sandbox_NatureAmount_option2 = "Sedikit",
    Sandbox_NatureAmount_option3 = "Normal",
    Sandbox_NatureAmount_option4 = "Melimpah",
    Sandbox_NatureAmount_option5 = "Sangat melimpah",
    Sandbox_CompostTime = "Waktu Kompos",
    Sandbox_CompostTime_option1 = "1 Minggu",
    Sandbox_CompostTime_option2 = "2 Minggu",
    Sandbox_CompostTime_option3 = "3 Minggu",
    Sandbox_CompostTime_option4 = "4 Minggu",
    Sandbox_CompostTime_option5 = "6 Minggu",
    Sandbox_CompostTime_option6 = "8 Minggu",
    Sandbox_CompostTime_option7 = "10 Minggu",
    Sandbox_CompostTime_option8 = "12 Minggu",
    --
    Sandbox_LootRarity = "Kelangkaan loot",
    Sandbox_LootSurvivalGears = "Perlengkapan bertahan hidup",
    Sandbox_LootSurvivalGears_tooltip = "Benih, gergaji, paku, berbagai alat, alat untuk memperbaiki, alat pancing..."
    Sandbox_LootMedical = "Medis",
    Sandbox_LootFood = "Makanan Segar",
    Sandbox_LootLiterature = "Literatur",
    Sandbox_LootCannedFood = "Makanan Kaleng",
    Sandbox_Rarity_option1 = "Sangat Langka",
    Sandbox_Rarity_option2 = "Langka",
    Sandbox_Rarity_option3 = "Normal",
    Sandbox_Rarity_option4 = "Melimpah",
    Sandbox_Rarity_option5 = "Sangat Melimpah",
    Sandbox_LootWeapon = "Senjata Melee",
    Sandbox_LootRangedWeapon = "Senjata Jarak Jauh",
    Sandbox_LootAmmo = "Amunisi",
    Sandbox_LootMechanics = "Mekanik",
    Sandbox_LootOther = "Lain-lain",
    --
    Sandbox_Character = "KArakter",
    Sandbox_XpMultiplier = "PenggKamu XP",
    Sandbox_StatDecrease = "Status Berkurang",
    Sandbox_StatDecrease_tooltip = "Seberapa cepat kelaparan, dahaga, dan kelelahan akan bertambah.", 
    Sandbox_StatDecrease_option1 = "Sangat Cepat",
    Sandbox_StatDecrease_option2 = "Cepat",
    Sandbox_StatDecrease_option3 = "Normal",
    Sandbox_StatDecrease_option4 = "Lambat",
    Sandbox_StatDecrease_option5 = "Sangat Lambat",
    Sandbox_StarterKit = "Kit Pemula",
    Sandbox_StarterKit_tooltip = "Mulai dengan tas yang berisi alat-alat berguna.", 
    --
    Sandbox_ZombieLore = "Zombie Lore",
    Sandbox_ProperZombies = "Zombie yang benar",
    --
    Sandbox_ZombieAdvanced = "Opsi Zombie lain",
    --
    Sandbox_ZSpeed = "Kecepatan",
    Sandbox_ZSpeed_option1 = "Pelari Cepat",
    Sandbox_ZSpeed_option2 = "Cukup Cepat",
    Sandbox_ZSpeed_option3 = "Lambat",
    Sandbox_ZSpeed_option4 = "Random/acak",
    Sandbox_ZStrength = "Kekuatan",
    Sandbox_ZStrength_option1 = "Luar Biasa",
    Sandbox_ZStrength_option2 = "Normal",
    Sandbox_ZStrength_option3 = "Lemah",
    Sandbox_ZStrength_option4 = "Random/acak",
    Sandbox_ZToughness = "Kekuatan",
    Sandbox_ZToughness_option1 = "Kuat",
    Sandbox_ZToughness_option2 = "Normal",
    Sandbox_ZToughness_option3 = "Rapuh",
    Sandbox_ZToughness_option4 = "Random/acak",
    Sandbox_ZTransmission = "Penularan",
    Sandbox_ZTransmission_option1 = "Darah + Air liur",
    Sandbox_ZTransmission_option2 = "Hanya air liur",
    Sandbox_ZTransmission_option3 = "Semua orang terinfeksi",
    Sandbox_ZTransmission_option4 = "Tidak ada",
    Sandbox_ZInfectionMortality = "Kematian Infeksi",
    Sandbox_ZInfectionMortality_option1 = "Instant",
    Sandbox_ZInfectionMortality_option2 = "0-30 Detik",
    Sandbox_ZInfectionMortality_option3 = "0-1 Menit",
    Sandbox_ZInfectionMortality_option4 = "0-12 Jam",
    Sandbox_ZInfectionMortality_option5 = "2-3 Hari",
    Sandbox_ZInfectionMortality_option6 = "1-2 Minggu",
    Sandbox_ZInfectionMortality_option7 = "Tidak akan mati",
    Sandbox_ZReanimateTime = "Waktu jadi zombie",
    Sandbox_ZReanimateTime_option1 = "Instant",
    Sandbox_ZReanimateTime_option2 = "0-30 Detik",
    Sandbox_ZReanimateTime_option3 = "0-1 Menit",
    Sandbox_ZReanimateTime_option4 = "0-12 Jam",
    Sandbox_ZReanimateTime_option5 = "2-3 Hari",
    Sandbox_ZReanimateTime_option6 = "1-2 Minggu",
    Sandbox_ZCognition = "Pengetahuan",
    Sandbox_ZCognition_option1 = "Navigasi + Menggunakan Pintu",
    Sandbox_ZCognition_option2 = "Navigasi",
    Sandbox_ZCognition_option3 = "Navigasi Dasar",
    Sandbox_ZCognition_option4 = "Random/acak",
    Sandbox_ZCrawlUnderVehicle = "Merangkak ke bawah kendaraan",
    Sandbox_ZCrawlUnderVehicle_option1 = "Hanya perangkak",
    Sandbox_ZCrawlUnderVehicle_option2 = "Sangat Langka",
    Sandbox_ZCrawlUnderVehicle_option3 = "Langka",
    Sandbox_ZCrawlUnderVehicle_option4 = "Terkadang",
    Sandbox_ZCrawlUnderVehicle_option5 = "Sering",
    Sandbox_ZCrawlUnderVehicle_option6 = "Sangat Sering",
    Sandbox_ZCrawlUnderVehicle_option7 = "Selalu",
    Sandbox_ZMemory = "Daya Ingatan",
    Sandbox_ZMemory_option1 = "Baik",
    Sandbox_ZMemory_option2 = "Normal",
    Sandbox_ZMemory_option3 = "Buruk",
    Sandbox_ZMemory_option4 = "Tidak ada",
    Sandbox_ZDecomposition = "Pembusukan"
    Sandbox_ZDecomposition_option1 = "Melambat + Melemah",
    Sandbox_ZDecomposition_option2 = "Melambat",
    Sandbox_ZDecomposition_option3 = "Melemah",
    Sandbox_ZDecomposition_option4 = "Tidak ada efek",
    Sandbox_ZSight = "Pengelihatan",
    Sandbox_ZSight_option1 = "Mata Elang",
    Sandbox_ZSight_option2 = "Normal",
    Sandbox_ZSight_option3 = "Buruk",
    Sandbox_ZHearing = "Pendengaran",
    Sandbox_ZHearing_option1 = "Sangat Tajam",
    Sandbox_ZHearing_option2 = "Normal",
    Sandbox_ZHearing_option3 = "buruk",
    Sandbox_ZSmell = "Penciuman",
    Sandbox_ZSmell_option1 = "Sangat Sensitif",
    Sandbox_ZSmell_option2 = "Normal",
    Sandbox_ZSmell_option3 = "Buruk",
    Sandbox_TimeSinceApo = "Berapa bulan semenjak kiamat zombie",
    Sandbox_TimeSinceApo_tooltip = "Ini akan mempengaruhi erosi dunia awal, dan pembusukan makanan.", 
    Sandbox_TimeSinceApo_option1 = "0",
    Sandbox_TimeSinceApo_option2 = "1",
    Sandbox_TimeSinceApo_option3 = "2",
    Sandbox_TimeSinceApo_option4 = "3",
    Sandbox_TimeSinceApo_option5 = "4",
    Sandbox_TimeSinceApo_option6 = "5",
    Sandbox_TimeSinceApo_option7 = "6",
    Sandbox_TimeSinceApo_option8 = "7",
    Sandbox_TimeSinceApo_option9 = "8",
    Sandbox_TimeSinceApo_option10 = "9",
    Sandbox_TimeSinceApo_option11 = "10",
    Sandbox_TimeSinceApo_option12 = "11",
    Sandbox_TimeSinceApo_option13 = "12",
    Sandbox_PlantResilience = "Ketangguhan tanaman",
    Sandbox_PlantResilience_tooltip = "Akan mempengaruhi berapa banyak air yang akan hilang dari tanaman per hari, dan kemampuhan mereka untuk menghindari penyakit.", 
    Sandbox_PlantResilience_option1 = "Sangat Kuat",
    Sandbox_PlantResilience_option2 = "Kuat",
    Sandbox_PlantResilience_option3 = "Normal",
    Sandbox_PlantResilience_option4 = "Lemah",
    Sandbox_PlantResilience_option5 = "Sangat Lemah",
    Sandbox_PlantAbundance = "Kelimpahan Pertanian",
    Sandbox_PlantAbundance_tooltip = "Akan mempengaruhi berapa banyak buah/sayuran yang dihasilkan tanaman.", 
    Sandbox_EnduranceRegen = "Regenerasi Ketahanan",
    Sandbox_EnduranceRegen_option1 = "Sangat Cepat",
    Sandbox_EnduranceRegen_option2 = "Cepat",
    Sandbox_EnduranceRegen_option3 = "Normal",
    Sandbox_EnduranceRegen_option4 = "Lambat",
    Sandbox_EnduranceRegen_option5 = "Sangat Lambat",

    -- ZombieConfig
    Sandbox_PopulationMultiplier = "PenggKamu Populasi",
    Sandbox_PopulationStartMultiplier = "PenggKamu populasi awal",
    Sandbox_PopulationPeakMultiplier = "PenggKamu dari Puncak Populasi",
    Sandbox_PopulationPeakDay = "Puncak populasi di pagi hari",
    Sandbox_RespawnHours = "Jam Respawn",
    Sandbox_RespawnUnseenHours = "Jam Respawn Tak terlihat",
    Sandbox_RespawnMultiplier = "PenggKamu Respawn",
    Sandbox_RedistributeHours = "Jam Redistribusi",
    Sandbox_FollowSoundDistance = "Jarak Mengikuti Suara",
    Sandbox_RallyGroupSize = "Ukuran group berkumpul",
    Sandbox_RallyTravelDistance = "Jarak perjalanan berkumpul",
    Sandbox_RallyGroupSeparation = "Perpisahan perkumpulan group",
    Sandbox_RallyGroupRadius = "Radius perkumpulan group",
    -- Zombie Config tooltips and zombie.ini comments
    Sandbox_PopulationMultiplier_help = "Set dengan opsi populasi \"Jumlah zombie\" \n4.0 = Terlalu tinggi, Sangat Tinggi = 3.0, 2.0 = Tinggi, 1.0 = Normal, 0.35 = Rendah, 0.0 = Tidak ada.",
    Sandbox_PopulationStartMultiplier_help = "Setelan untuk populasi yang diinginkan pada awal game.", 
    Sandbox_PopulationPeakMultiplier_help = "Setelan untuk puncak populasi di pagi hari.", 
    Sandbox_PopulationPeakDay_help = "Hari di mana populasi akan mencapai puncak.", 
    Sandbox_RespawnHours_help = "Berapa jam yang dibutuhkan sebelum zombie akan respawn di dalam cell.\nJika nol, zombie tidak akan spawning.",  
    Sandbox_RespawnUnseenHours_help = "Berapa jam yang dibutuhkan untuk chunk yang tidak bisa terlihat sebelum zombie bisa spawn di sana.", 
    Sandbox_RespawnMultiplier_help = "Fraksi dari populasi sel yang diinginkan yang dapat muncul kembali setiap RespawnHours.",
    Sandbox_RedistributeHours_help = "Jumlah jam yang harus berlalu sebelum zombie bermigrasi ke bagian kosong pada cell yang sama.\nJika nol, migrasi tidak ada.",
    Sandbox_FollowSoundDistance_help = "Jarak yang akan dicoba oleh zombie untuk berjalan menuju suara terakhir yang didengarnya .",
    Sandbox_RallyGroupSize_help = "Ukuran group zombie nyata terbentuk saat menganggur. Nol berarti zombie tidak membentuk group.\nGroup tidak terbentuk di dalam gedung atau zona hutan .",
    Sandbox_RallyTravelDistance_help = "Jarak yang ditentukan agar zombie bisa membuat group saat idle.", 
    Sandbox_RallyGroupSeparation_help = "Jarak antara group zombie.", 
    Sandbox_RallyGroupRadius_help = "Seberapa dekat member dari group harus mendekat dengan pemimpin group.",
    Sandbox_MinMaxDefault = "Minimal=%1 Maksimal=%2 Default=%3",
    Sandbox_ThumpNoChasing = "Menyerang lingkungan",
    Sandbox_ThumpNoChasing_option1 = "Aktifkan",
    Sandbox_ThumpNoChasing_option2 = "Matikan",
    Sandbox_ThumpNoChasing_tooltip = "Zombie yang belum melihat/mendengar player bisa menyerang pintu dan bangunan buatan player kapan pun.", 
    Sandbox_Nutrition = "Nutrisi",
    Sandbox_Nutrition_tooltip = "Nilai nutrisi dari makanan akan berpengaruh dengan kondisi player.", 
    Sandbox_Helicopter = "Helikopter",
    Sandbox_Helicopter_tooltip = "Seberapa sering helikopter akan lewat.", 
    Sandbox_HelicopterFreq_option1 = "Tidak akan",
    Sandbox_HelicopterFreq_option2 = "Sekali",
    Sandbox_HelicopterFreq_option3 = "Terkadang",
    Sandbox_HelicopterFreq_option4 = "Sering",
    Sandbox_MetaEvent = "Meta Event",
    Sandbox_MetaEvent_tooltip = "Seberapa sering metagame event yang akan memancing zombie, seperti suara tembakan akan terjadi.", 
    Sandbox_MetaEventFreq_option1 = "Tidak akan",
    Sandbox_MetaEventFreq_option2 = "Terkadang",
    Sandbox_MetaEventFreq_option3 = "Sering",
    Sandbox_SleepingEvent = "Event Tidur",
    Sandbox_SleepingEvent_tooltip = "Menetapkan metagame event waktu malam selagi player sedang tidur.", 
    Sandbox_SadisticAIDirector = "Setelan AI Masokis",
    Sandbox_Meta = "Meta",
    Sandbox_GeneratorSpawning = "Spawn Generator",
    Sandbox_GeneratorSpawning_tooltip = "Tambah/kurangkan kesempatan Generator yang akan spawn di dunia.", 
    Sandbox_GeneratorSpawning_option1 = "Sangat Langka",
    Sandbox_GeneratorSpawning_option2 = "Langka",
    Sandbox_GeneratorSpawning_option3 = "Terkadang",
    Sandbox_GeneratorSpawning_option4 = "Sering",
    Sandbox_GeneratorSpawning_option5 = "Sangat Sering",
    Sandbox_GeneratorFuelConsumption = "Konsumsi bensin generator", 
    Sandbox_GeneratorFuelConsumption_tooltip = "Berapa banyak bensin yang akan dikonsumsi generator. Generator yang tidak membutuhkan bensin harus ditetapkan menjadi 0.0.", 
    Sandbox_VehicleStoryChance = "Acak kejadian random untuk kendaraan", 
    Sandbox_ZoneStoryChance = "Acak kejadian random untuk zona",
    Sandbox_SurvivorHouseChance = "Kemungkinan rumah random",
    Sandbox_SurvivorHouseChance_tooltip = "Tambah/kurangkan kemungkinan player menemukan safe house: yang mungkin telah terbakar, ada loot berharga, mayat survivor, dll..", 
    Sandbox_SurvivorHouseChance_option1 = "Tidak akan",
    Sandbox_SurvivorHouseChance_option2 = "Sangat langka",
    Sandbox_SurvivorHouseChance_option3 = "Langka",
    Sandbox_SurvivorHouseChance_option4 = "Terkadang",
    Sandbox_SurvivorHouseChance_option5 = "Sering",
    Sandbox_SurvivorHouseChance_option6 = "Sangat Sering",
    Sandbox_AnnotatedMapChance = "Kemungkinan map yang teranotasi", 
    Sandbox_AnnotatedMapChance_tooltip = "Seberapa sering map akan memiliki tKamu-tKamu/anotasi pada mayat survivor.", 
    Sandbox_AnnotatedMapChance_option1 = "Tidak Akan",
    Sandbox_AnnotatedMapChance_option2 = "Sangat Langka",
    Sandbox_AnnotatedMapChance_option3 = "Langka",
    Sandbox_AnnotatedMapChance_option4 = "Terkadang",
    Sandbox_AnnotatedMapChance_option5 = "Sering",
    Sandbox_AnnotatedMapChance_option6 = "Sangat Sering",
    Sandbox_ThumpOnConstruction = "Merusak Konstruksi",
    Sandbox_ThumpOnConstruction_tooltip = "Menetapkan apakah zombie bisa menghancurkan infrastruktur player.", 
    Sandbox_CharacterFreePoints = "Poin Traits tambahan",
    Sandbox_CharacterFreePoints_tooltip = "Tambahkan poin traits pada menu membuat karakter.", 
    Sandbox_ConstructionBonusPoints = "Kekuatan infrastruktur player" 
    Sandbox_ConstructionBonusPoints_tooltip = "Menguatkan infrastruktur player agar mereka lebih tahan dari zombie.", 
    Sandbox_ConstructionBonusPoints_option1 = "Sangat Lemah",
    Sandbox_ConstructionBonusPoints_option2 = "Lemah",
    Sandbox_ConstructionBonusPoints_option3 = "Normal",
    Sandbox_ConstructionBonusPoints_option4 = "Kuat",
    Sandbox_ConstructionBonusPoints_option5 = "Sangat kuat",
    Sandbox_ActiveOnly = "Aktif pada pagi/malam",
    Sandbox_ActiveOnly_tooltip = "Menetapkan apakah zombie lebih aktif di pagi hari, dan sebaliknya. Zombie yang 'tidak aktif' akan lebih lambat dan keseringan tidak mengejar.", 
    Sandbox_ActiveOnly_option1 = "Keduanya",
    Sandbox_ActiveOnly_option2 = "Malam",
    Sandbox_ActiveOnly_option3 = "Pagi",
    Sandbox_NightDarkness = "Kegelapan saat malam",
    Sandbox_NightDarkness_option1 = "Terlalu Gelap",
    Sandbox_NightDarkness_option2 = "Gelap",
    Sandbox_NightDarkness_option3 = "Normal",
    Sandbox_NightDarkness_option4 = "Terang",
    Sandbox_InjurySeverity = "Keparahan cedera", 
    Sandbox_InjurySeverity_tooltip = "Menambah/mengurangi efek cedera pada tubuh, dan waktu mereka akan sembuh.", 
    Sandbox_InjurySeverity_option1 = "Rendah",
    Sandbox_InjurySeverity_option2 = "Normal",
    Sandbox_InjurySeverity_option3 = "Tinggi",
    Sandbox_BoneFracture = "Fraktur Tulang",
    Sandbox_BoneFracture_tooltip = "Aktif atau nonaktifkan patah tulang saat player mendapat luka trauma, zombie menyerang, atau jatuh.", 
    Sandbox_HoursForCorpseRemoval = "Waktu sebelum mayat lenyap",
    Sandbox_HoursForCorpseRemoval_tooltip = "Butuh berapa jam sebelum mayat akan dihilangkan secara otomatis (menggantikan HoursForCorpseRemoval di setelan server).", 
    Sandbox_DecayingCorpseHealthImpact = "Pengaruh kesehatan terhadap mayat membusuk", 
    Sandbox_DecayingCorpseHealthImpact_tooltip = "Menetapkan seberapa parah pengaruh mayat membusuk pada kesehatan dan kesehatan mental player.", 
    Sandbox_DecayingCorpseHealthImpact_option1 = "Tidak ada",
    Sandbox_DecayingCorpseHealthImpact_option2 = "Rendah",
    Sandbox_DecayingCorpseHealthImpact_option3 = "Normal",
    Sandbox_DecayingCorpseHealthImpact_option4 = "Tinggi",
    Sandbox_BloodLevel = "Tingkat Darah",
    Sandbox_BloodLevel_option1 = "Tidak Ada",
    Sandbox_BloodLevel_option2 = "Rendah",
    Sandbox_BloodLevel_option3 = "Normal",
    Sandbox_BloodLevel_option4 = "Tinggi",
    Sandbox_BloodLevel_option5 = "Sangat Sadis",
    Sandbox_ClothingDegradation = "Penurunan kualitas Pakaian",
    Sandbox_ClothingDegradation_tooltip = "Menetapkan seberapa cepat kualitas pakaian menurun, seperti jadi kotor atau berlumuran darah (bisa dinonaktifkan). ", 
    Sandbox_ClothingDegradation_option1 = "Nonaktif",
    Sandbox_ClothingDegradation_option2 = "Lambat",
    Sandbox_ClothingDegradation_option3 = "Normal",
    Sandbox_ClothingDegradation_option4 = "Cepat",
    Sandbox_FireSpread = "Penyebaran Api",
    Sandbox_DaysForRottenFoodRemoval = "Hapus makanan busuk",
    Sandbox_DaysForRottenFoodRemoval_tooltip = "Seberapa banyak hari sebelum makanan yang sudah membusuk akan dihilangkan. -1 artinya makanan busuk tidak akan dihilangkan.", 
    Sandbox_AllowExteriorGenerator = "Generator Working in Exterior", Kinerja Generator di exterior
    Sandbox_AllowExteriorGenerator_tooltip = "Jika diaktifkan generator akan bekerja di tile luar eksterior, agar orang bisa menggunakannya di SPBU.", 
    --
    Sandbox_Vehicle = "Kendaraan",
    Sandbox_ZombieAttractionMultiplier = "PenggKamu untuk perhatian zombie", 
    Sandbox_ZombieAttractionMultiplier_tooltip = "Gunakan untuk menggKamukan atau menurunkan suara mesin.",
    Sandbox_VehicleEasyUse = "Gampang digunakan",
    Sandbox_VehicleEasyUse_tooltip = "Jika diaktifkan semua kendaraan akan terbuka, tangki gas penuh, dan suara mesin yang tidak berisik.", 
    Sandbox_CarSpawnRate = "Tingkat spawn mobil", 
    Sandbox_CarSpawnRate_option1 = "Tidak Ada",
    Sandbox_CarSpawnRate_option2 = "Sangat Jarang",
    Sandbox_CarSpawnRate_option3 = "Jarang",
    Sandbox_CarSpawnRate_option4 = "Normal",
    Sandbox_CarSpawnRate_option5 = "Sering",
    Sandbox_InitialGas = "Awal jumlah bensin",
    Sandbox_InitialGas_tooltip = "Menetapkan seberapa penuh tangki bensin yang ada pada mobil-mobil di dunia.", 
    Sandbox_InitialGas_option1 = "Sangat Rendah",
    Sandbox_InitialGas_option2 = "Rendah",
    Sandbox_InitialGas_option3 = "Normal",
    Sandbox_InitialGas_option4 = "Tinggi",
    Sandbox_InitialGas_option5 = "Sangat Tinggi",
    Sandbox_InitialGas_option6 = "Full",
    Sandbox_FuelStationGas = "Jumlah bensin awal pada SPBU",
    Sandbox_FuelStationGas_tooltip = "Menetapkan seberapa banyak bensin yang ada pada SPBU.", 
    Sandbox_FuelStationGas_option1 = "Kosong",
    Sandbox_FuelStationGas_option2 = "Sangat Rendah",
    Sandbox_FuelStationGas_option3 = "Rendah",
    Sandbox_FuelStationGas_option4 = "Normal",
    Sandbox_FuelStationGas_option5 = "Tinggi",
    Sandbox_FuelStationGas_option6 = "Sangat Tinggi",
    Sandbox_FuelStationGas_option7 = "Full",
    Sandbox_FuelStationGas_option8 = "Tidak Terbatas",
    Sandbox_ChanceHasGas = "Kemungkinan memiliki bensin", 
    Sandbox_ChanceHasGas_tooltip = "Menetapkan kemungkinan kendaraan dengan bensin di mobil.", 
    Sandbox_ChanceHasGas_option1 = "Rendah",
    Sandbox_ChanceHasGas_option2 = "Normal",
    Sandbox_ChanceHasGas_option3 = "Tinggi",
    Sandbox_LockedCar = "Frekuensi mobil terkunci",
    Sandbox_LockedCar_option1 = "Tidak akan",
    Sandbox_LockedCar_option2 = "Sangat Langka",
    Sandbox_LockedCar_option3 = "Langka",
    Sandbox_LockedCar_option4 = "Terkadang",
    Sandbox_LockedCar_option5 = "Sering",
    Sandbox_LockedCar_option6 = "Sangat Sering",
    Sandbox_CarGasConsumption = "Konsumsi Bensin",
    Sandbox_CarGeneralCondition_tooltip = "Dalam kondisi apa mobil-mobil baru akan spawn.", 
    Sandbox_CarGeneralCondition = "Kondisi Menyeluruh",
    Sandbox_CarGeneralCondition_option1 = "Sangat Rendah",
    Sandbox_CarGeneralCondition_option2 = "Rendah",
    Sandbox_CarGeneralCondition_option3 = "Normal",
    Sandbox_CarGeneralCondition_option4 = "Tinggi",
    Sandbox_CarGeneralCondition_option5 = "Sangat Tinggi",
    Sandbox_CarDamageOnImpact = "Kerusakan mobil setelah kecelakaan", 
    Sandbox_CarDamageOnImpact_tooltip = "Menetapkan berapa banyak kerusakan yang ditanggung kendaraan setelah tabrakan.", 
    Sandbox_CarDamageOnImpact_option1 = "Sangat Rendah",
    Sandbox_CarDamageOnImpact_option2 = "Rendah",
    Sandbox_CarDamageOnImpact_option3 = "Normal",
    Sandbox_CarDamageOnImpact_option4 = "Tinggi",
    Sandbox_CarDamageOnImpact_option5 = "Sangat Tinggi",
	Sandbox_DamageToPlayerFromHitByACar = "Cedera player jika tertabrak mobil", 
    Sandbox_DamageToPlayerFromHitByACar_tooltip = "Cedera yang harus ditanggung player setelah tertabrak mobil.", 
    Sandbox_DamageToPlayerFromHitByACar_option1 = "Tidak ada",
    Sandbox_DamageToPlayerFromHitByACar_option2 = "Rendah",
    Sandbox_DamageToPlayerFromHitByACar_option3 = "Normal",
    Sandbox_DamageToPlayerFromHitByACar_option4 = "Tinggi",
    Sandbox_DamageToPlayerFromHitByACar_option5 = "Sangat Tinggi",
    Sandbox_TrafficJam = "Kemacetan kecelakaan mobil",
    Sandbox_TrafficJam_tooltip = "Aktifkan atau nonaktifkan kemacetan mobil di jalan yang ada di jalan utama.", 
    Sandbox_CarAlarmFrequency = "Frekuensi alarm mobil",
    Sandbox_CarAlarmFrequency_option1 = "Tidak Pernah",
    Sandbox_CarAlarmFrequency_option2 = "Sangat Langka",
    Sandbox_CarAlarmFrequency_option3 = "Langka",
    Sandbox_CarAlarmFrequency_option4 = "Terkadang",
    Sandbox_CarAlarmFrequency_option5 = "Sering",
    Sandbox_CarAlarmFrequency_option6 = "Sangat Sering",
    Sandbox_PlayerDamageFromCrash = "Cedera player dari tabrakan", 
    Sandbox_PlayerDamageFromCrash_tooltip = "Aktifkan atau nonaktifkan jika player akan cedera dari kecelakaan mobil.", 
    Sandbox_SirenShutoffHours = "Jam untuk sirine mati",
    Sandbox_SirenShutoffHours_tooltip = "Berapa jam sebelum sirine berhenti berbunyi.\n0.0 artinya akan terus berbunyi sampai aki sudah mati.", 
    Sandbox_EnableVehicles = "Kendaraan",
    --
    Sandbox_TriggerHouseAlarm = "Alarm rumah aktif karena zombie", 
    Sandbox_TriggerHouseAlarm_tooltip = "Izinkan alarm untuk aktif saat zombie menghancurkan jendela dan pintu.", 
    Sandbox_RecentlySurvivorVehicles = "Mobil survivor", 
    Sandbox_RecentlySurvivorVehicles_tooltip = " Menetapkan seberapa banyak mobil terawat yang bisa player temukan.", 
    Sandbox_RecentlySurvivorVehicles_option1 = "Terkadang",
    Sandbox_RecentlySurvivorVehicles_option2 = "Normal",
    Sandbox_RecentlySurvivorVehicles_option3 = "Sering",
    Sandbox_MaxFogIntensity = "Intensitas maksimal untuk kabut", 
    Sandbox_MaxFogIntensity_option1 = "Normal",
    Sandbox_MaxFogIntensity_option2 = "Sedang",
    Sandbox_MaxFogIntensity_option3 = "Rendah",
    Sandbox_MaxRainFxIntensity = "Intensitas maksimal untuk FX hujan", 
    Sandbox_MaxRainFxIntensity_option1 = "Normal",
    Sandbox_MaxRainFxIntensity_option2 = "Sedang",
    Sandbox_MaxRainFxIntensity_option3 = "Rendah",
    Sandbox_EnableSnowOnGround = "Salju di permukaan",
    Sandbox_EnableSnowOnGround_tooltip = "Jika dinonaktifkan, salju tidak akan menumpuk di permukaan, tetapi akan masih bisa terlihat di tanaman/tumbuhan dan atap.", 
    Sandbox_MultiHitZombies = "Senjata dengan Multi Hit",
    Sandbox_MultiHitZombies_tooltip = "Saat diaktifkan senjata melee tertentu bisa menyerang lebih dari satu zombie dengan satu serangan." 
    Sandbox_RearVulnerability = "Kerentanan bagian belakang",
    Sandbox_RearVulnerability_tooltip = "Kemungkinan untuk tergigit jika zombie menyerang dari belakang.", 
    Sandbox_RearVulnerability_option1 = "Rendah",
    Sandbox_RearVulnerability_option2 = "Sedang",
    Sandbox_RearVulnerability_option3 = "Tinggi",
    Sandbox_ZombiesDragDown = "Menyeret Kebawah",
    Sandbox_ZombiesDragDown_tooltip = "Saat diaktifkan, jika ada banyak zombie menyerang Kamu, mereka bisa menyeret Kamu kebawah dan membunuh. Tergantung dari kekuatan zombie.", 
    Sandbox_ZombiesFenceLunge = "Menerjang dari pagar",
    Sandbox_ZombiesFenceLunge_tooltip = "Saat diaktifkan, zombie memiliki kesempatan untuk menerjang setelah memanjat pagar, jika Kamu terlalu dekat.",
    Sandbox_AttackBlockMovements = "Hambatan pergerakan melee",
    Sandbox_AttackBlockMovements_tooltip = "Nonaktifkan berjalan tanpa hambatan saat menyerang melee.",
    Sandbox_Map = "Peta dalam game",
    Sandbox_AllowMiniMap = "Izinkan Peta Kecil",
    Sandbox_AllowWorldMap = "Izinkan Peta Dunia",
    Sandbox_MapAllKnown = "Semua diketahui dari awal",
    Sandbox_AllClothesUnlocked = "Semua Pakaian Tersedia",
}
