NONE							= "";

NOTE_INVENTORY_MANUAL_BODY		= "Thank you for your purchase of the Gentleman's Case!\nPlease note these important usage tips:\n <font=\"Postamt SDF\"> \nFlip Equipment and Storage:<color=#840601> {INPUT:SNEAK}</color>\n\nClose Inventory: <color=#840601> {INPUT:INVENTORY}</color>\n\n\n\SELECT MODE \n\nHotkey weapon: <color=#840601>{INPUT:SLOT_0}-{INPUT:SLOT_9}</color>\n\nPick up Item: <color=#840601>{INPUT:LMB}</color> or <color=#840601>{INPUT:RELOAD}</color>\n\nItem Action Menu: <color=#840601>{INPUT:INTERACT}</color> or <color=#840601>{INPUT:RMB}</color>\n\nExamine Item: <color=#840601>{INPUT:LASTWEAPON}</color>\n\nQuick Drop: <color=#840601>{INPUT:ZOOM}</color>\n\n\nPLACE MODE \n\nPlace Item: <color=#840601>{INPUT:LMB}</color>, <color=#840601>{INPUT:INTERACT}</color> or <color=#840601>{INPUT:RELOAD}</color>\n\nMove Item: <color=#840601>{INPUT:MOVEFORWARD}</color>, <color=#840601>{INPUT:MOVELEFT}</color>, <color=#840601>{INPUT:MOVEBACKWARD}</color>, <color=#840601>{INPUT:MOVERIGHT}</color>\n\nRotate Item (Left): <color=#840601>{INPUT:LEANLEFT}</color>\n\nRotate Item (Right): <color=#840601>{INPUT:LEANRIGHT}</color>\n\nQuick Carry: <color=#840601>{INPUT:INVENTORY}</color></font>";

//-------------------------------------------------------------
// Action Log

ACTIONLOG_INVENTORY_INVALIDPOS		= "Cannot place inventory here";
ACTIONLOG_INVENTORY_FULL			= "Inventory is full";
ACTIONLOG_PICKUP_READABLE			= "Added readable {READABLE}";
ACTIONLOG_PICKUP_KEY				= "Added key {ITEM}";
ACTIONLOG_PICKUP_REQUIREMENT		= "Requires {ITEM}";
ACTIONLOG_RESEARCH_ITEM				= "Researched {ITEM}";
ACTIONLOG_RESEARCH_DUPLICATE_ITEM	= "{ITEM} has already been researched";
ACTIONLOG_RESEARCH_FORMULA			= "Discovered serum ingredient {ITEM}";
ACTIONLOG_RESEARCH_COMPLETE			= "Completed analysis on {ITEM}";
ACTIONLOG_RESEARCH_PASSIVE			= "Unlocked Trait {ITEM}";
ACTIONLOG_DROP_ITEM					= "Inventory full - Dropped {ITEM}";
ACTIONLOG_BEASTFORM_INVALIDUSE		= "Cannot use while Transformed";
ACTIONLOG_CANNOT_USE_ITEM			= "Cannot use item";

//-------------------------------------------------------------
// Tutorial

TUTORIAL_USE					= "Use";
TUTORIAL_HOLD					= "Hold";
TUTORIAL_RELEASE				= "Release";
TUTORIAL_INPUT					= "[{0}]";
TUTORIAL_MOVEMENT				= "Use {MOVEFORWARD} {MOVELEFT} {MOVEBACKWARD} {MOVERIGHT} to Move Character";
TUTORIAL_CAMERA					= "Use {MOVECAMERA} to Move Camera";
TUTORIAL_MANTLE					= "Hold {JUMP} to Jump and Mantle Up onto Ledges";
TUTORIAL_STAND					= "Use {CROUCH} to Stand Up";
TUTORIAL_CROUCH					= "Use {CROUCH} to Crouch";
TUTORIAL_PICKUP					= "Use {INTERACT} to Pick Up Items";
TUTORIAL_VISIBILITY_1			= "Hold {SNEAK} to Sneak";
TUTORIAL_VISIBILITY_2			= "Your {RING} Shows your Current Visibility";
TUTORIAL_RING					= "Ring";
TUTORIAL_LANDING				= "Stepping and Landing on a Soft Surface is Quieter than a Hard One";
TUTORIAL_INVENTORY_PICKUP		= "Use {INTERACT} to Pick Up your Luggage Case";
TUTORIAL_INVENTORY_OPEN			= "Use {INVENTORY} to Open your Luggage Case";
TUTORIAL_INVENTORY_EQUIPMENT	= "Use {FLIP} to flip to the Equip Panel";
TUTORIAL_INVENTORY_STORAGE		= "Use {FLIP} to flip back to the Storage Panel";
TUTORIAL_INVENTORY_INSPECT		= "Use {ALTFIRE} to Inspect the Light Gem Ring";
TUTORIAL_INVENTORY_DRAG			= "Use {PRIMARYFIRE} to Pick Up Item and Move In and Out of the Luggage";
TUTORIAL_INVENTORY_FLIP			= "Use {FLIP} to flip the Inventory between Equipment and Storage";
TUTORIAL_INVENTORY_CLOSE		= "Use {INVENTORY} to Close the Luggage Case";
TUTORIAL_JOURNAL				= "Use {JOURNAL} to Open Your Journal";
TUTORIAL_DOOR_OPEN_1			= "Use {INTERACT} to Open the Door";
TUTORIAL_DOOR_OPEN_2			= "Hold {INTERACT} to Slowly (and Quietly) Open It";
TUTORIAL_PICKPOCKET				= "Use {INTERACT} to Steal the {KEY} off the Guard";
TUTORIAL_KEY					= "Key";
TUTORIAL_FOOTSTEP_LOUD			= "Beware of Loud Floor Surfaces like Metal";
TUTORIAL_PHONOGRAPH_1			= "Use {INTERACT} on the Phonograph to Save your Progress";
TUTORIAL_PHONOGRAPH_2			= "Hold {INTERACT} to Choose a New Save Slot";
TUTORIAL_THROW_1				= "Hold {INTERACT} to Carry the Bottle";
TUTORIAL_THROW_2				= "Then Use {FIRE} to Throw";
TUTORIAL_HOLSTER_1				= "Press {HOLSTER} to Holster your Weapon";
TUTORIAL_HOLSTER_2				= "Holstering allows you to Move Faster";
TUTORIAL_CANESWORD_SWIPE_1		= "Tap {FIRE} to Swipe";
TUTORIAL_CANESWORD_THRUST_1		= "Hold {FIRE} until the Sword Tip Sparkles";
TUTORIAL_CANESWORD_THRUST_2		= "Release to Backstab";
TUTORIAL_LEANING_1				= "Hold {LEANLEFT} to Lean Left";
TUTORIAL_LEANING_2				= "Hold {LEANRIGHT} to Lean Right";
TUTORIAL_EAVESDROP				= "Lean against Doors to Listen Through";
TUTORIAL_LANTERN_PICKUP			= "Pick Up the Handlantern with {INTERACT}";
TUTORIAL_LANTERN_DRAW			= "Draw and Holster the Handlantern with {LANTERN}";
TUTORIAL_REVOLVER_RELOAD		= "Use {RELOAD} to Reload";
TUTORIAL_REVOLVER_CHECKAMMO		= "Hold {RELOAD} to Check Ammo";
TUTORIAL_HARPOONGUN_ROPE_1		= "Use {ALTFIRE} to Aim Down Sights";
TUTORIAL_HARPOONGUN_ROPE_2		= "Use {FIRE} to Shoot Rope into Soft Surfaces";
TUTORIAL_TRAP_THROW				= "Use {PRIMARYFIRE} to Toss the Trap";
TUTORIAL_TRAP_PLACE				= "Hold {ALTFIRE} and use {PRIMARYFIRE} to Place";
TUTORIAL_AMMOTYPE_CHANGE		= "Use {CHANGEAMMO} to Change Ammo Type";
TUTORIAL_AMMOTYPE_BIND			= "Ammo Types can be Shortcut Assigned in Inventory";
TUTORIAL_MONOCLE_ZOOM			= "Use {ZOOM} to Zoom in and out with the Monocle's Lens";
TUTORIAL_SHOP_SELL				= "Place your Valuables on the {PLACEMAT} to Sell Them";
TUTORIAL_SHOP_SELL_PLACEMAT		= "Placemat";
TUTORIAL_RESEARCH_ENABLED		= "The laboratory at the Lighthouse calls to you";