NONE							= "None";
ALL								= "All";

// Areas
LEVEL_OTHER						= "General";
LEVEL_COAST_FISHERY				= "Fishery";
LEVEL_COAST_CAVES				= "Caves";
LEVEL_COAST_CLIFFSIDE			= "Cliffside";
LEVEL_COAST_TAVERN				= "Tavern";
LEVEL_CITY_MARKET				= "Market";
LEVEL_CITY_MARKET_SHOP			= "Shop";
LEVEL_CITY_UNDERPORT			= "Underport";
LEVEL_CITY_UNDERPORT_HIVE		= "Hive";
LEVEL_CITY_HIGHTOWN				= "Hightown";
LEVEL_DIMENSION_MIRROR			= "Mirror";
